Cure Light Wounds, Mass. School conjuration (healing); Level bard 5, cleric/oracle 5, druid 6, inquisitor 5, shaman 5, witch 6. You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected creature. Like other cure spells, mass cure light wounds deals damage to undead in its area rather than ... Alchemist Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the alchemist is often regarded as being just as unstable, unpredictable, and dangerous as the concoctions he brews. In this video I cover EVERY aspect of the Alchemist! Everything from Starting proficiencies, to class features, to class feats! If you've ever had a questio... The main issue is a conflict between. and the communal spells/extracts such as darkvision and delay poison. In effect, an alchemist prepares his spells by mixing ingredients into a number of extracts, and then “casts” his spells by drinking the extract. When an alchemist creates an extract or bomb, he infuses the concoction with a tiny ...Alchemist is a class in Pathfinder: Kingmaker. Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the alchemist is often regarded as being just as unstable, unpredictable, and dangerous as the concoctions he brews. While some creators of alchemical items content themselves with sedentary lives as merchants, providing tindertwigs ...Prerequisite: Alchemist 16, extend potion discovery. Benefit: If an alchemist drinks a potion that he extends, the effects of that potion become permanent until he chooses to make another potion effect permanent. Advanced Player’s Guide. The DC of this save is equal to 10 + 1/2 the alchemist's level + the alchemist's Intelligence modifier. Then it misses. Pick a direction at random (by rolling 1d8, assigning 1 to North and working clockwise from there), and have the bomb land at the spot a number of squares away equal to your range increment.Cure Light Wounds, Mass. School conjuration (healing); Level bard 5, cleric/oracle 5, druid 6, inquisitor 5, shaman 5, witch 6. You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected creature. Like other cure spells, mass cure light wounds deals damage to undead in its area rather than ... The alchemist items are OK, and the versatility can come in handy, but the incredibly poor alchemist proficiency scaling just makes them have to work really hard for a moderate return at best. System mastery makes them less total garbage, but equivalent system mastery on any spellcaster still leaves the alchemist behind.Blood Alchemist. Most alchemists can transform matter and energy into other forms, but some wicked specialists realize that life itself is an energy that can greatly fuel their alchemy. Alignment: A blood alchemist trades the lives of others for more power when using his lifeblood ability. A nonevil blood alchemist can’t use the lifeblood ...Brew Potion (Item Creation) You can create magic potions. Prerequisite: Caster level 3rd. Benefit: You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures or objects. Brewing a potion takes 2 hours if its base price is 250 gp or less, otherwise brewing a potion takes 1 day for each 1,000 gp ...Internal Alchemist. An internal alchemist studies medicine, diet, and the living body to purify the self in the hope of gaining immortality by means of alchemical concoctions and controlling vital energy. Internal alchemists develop unusual physical abilities from heightened knowledge of how their bodies work.Alchemist Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the alchemist is often regarded as being just as unstable, unpredictable, and dangerous as the concoctions he brews. The Master Chymist doubles down on the Alchemist’s mutagen, allowing the alchemist to turn into a hulking melee monster. At the expense of some of the Alchemist’s healing and support capabilities, the Master Chymist uses Mutagen to play a Defender and a Striker. Much like a Barbarian, the Master Chymist has issues with AC due to their light ...Sacramental Cognatogen (Su) A sacrament alchemist can anoint himself as his deity’s servant using his own special version of a mutagen called a sacramental cognatogen. This is brewed, imbibed, maintained, and can nauseate non-alchemists in the same way as a mutagen. While a sacramental cognatogen is in effect, the sacrament alchemist takes a ...Apr 8, 2022 · The Master Chymist doubles down on the Alchemist’s mutagen, allowing the alchemist to turn into a hulking melee monster. At the expense of some of the Alchemist’s healing and support capabilities, the Master Chymist uses Mutagen to play a Defender and a Striker. Much like a Barbarian, the Master Chymist has issues with AC due to their light ... Gills (Pathfinder #123: The Flooded Cathedral pg. 42): An alchemist with this discovery grows a set of gills that allow him to breathe water in addition to breathing air. When on land, the alchemist risks his gills drying out and must bathe his gills with 1/2 gallon of water every 24 hours he is out of the water or take 1 point of Constitution ...Blightseekers are alchemists devoted to the study of fungi native to the Darklands. Blood Alchemist: Alignment; Mutagen; Bombs : Most alchemists can transform matter and energy into other forms, but some wicked specialists realize that life itself is an energy that can greatly fuel their alchemy. Bogborn Alchemist: Class Skills; Throw AnythingCapture Elemental (Sp) A natural alchemist can capture an elemental inside a specially prepared bottle, vial, or flask, as if using trap the soul as a spell-like ability, though this ability affects only elementals. Preparing the bottle costs 500 gp per Hit Die of the elemental to be trapped and takes 1 day per 1,000 gp of value.Discoveries: The following discoveries complement the vivisectionist archetype: alchemical simulacrum, concentrate poison, doppelganger simulacrum, feral mutagen, parasitic twin, preserve organs, tentacle, tumor familiar, vestigial arm, and wings. Section 15: Copyright Notice The vanilla Alchemist is a weird class. The Alchemist has the ability to fill a variety of roles: blaster, healer, striker, and support. The Alchemist’s most iconic abilities are Bombs and Mutagen, but without some serious work neither of these abilities are particularly useful to the Alchemist.The fire bomber is an archetype of the alchemist class, available to goblin alchemists. Fire bombers are exceptionally good at using bombs to burn creatures and blow things up, but are not quite as good at creating other types of bombs or extracts. Class Features. A fire bomber has the following class features: Weapon and Armor Proficiency Alchemist Advanced Player's Guide (First Edition), pg (s). 26–32 (1E) Core Rulebook (Second Edition), pg (s). 70–81 (2E)Alchemist’s Fire. Price 20 gp; Weight 1 lb. DESCRIPTION. Alchemist’s fire is a mix of several volatile liquids that ignite when exposed to air. You can throw a flask of alchemist’s fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet. A direct hit deals 1d6 points of fire damage.The fire bomber is an archetype of the alchemist class, available to goblin alchemists. Fire bombers are exceptionally good at using bombs to burn creatures and blow things up, but are not quite as good at creating other types of bombs or extracts. Class Features. A fire bomber has the following class features: Weapon and Armor ProficiencyMay 29, 2014 · Alchemist * Zenith's Guide to the Alchemist, Part I, II, III, IV, V * (2015) Chasing the Philosopher's Stone: N. Jolly's Guide to the Pathfinder Alchemist (2015) Becoming Oozymandias - A Guide to the Bottle Ooze Discovery (2017) Ogre's RPG Stuff - Alchemist’s Guide (Core, APG, UM) (2013) Alchemist. Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the alchemist is often regarded as being just as unstable, unpredictable, and dangerous as the concoctions he brews.Mar 28, 2010 · Mar 28, 2010, 08:58 pm. Besides Far Shot, Point-Blank Shot and Precise Shot (and maybe Shot on the Run), the Core Rulebook doesnt have great feats for alchemists taking (Vital Strike and IVS works, but only the first dice is doubled, the others dice are extra damage, as noted in the APG Playtes Final, same for critical). 11. It's important to note that (with Fast Bombs) you can throw bombs with both hands if you get the Two Weapon Fighting feats, and this stacks with Rapid Shot. This lets a 10th level alchemist throw five bombs a round at +3/+3/+3/-2/-2 (before adding Dex or point-blank). Not very high, but you don't need that high a bonus.Internal Alchemist. An internal alchemist studies medicine, diet, and the living body to purify the self in the hope of gaining immortality by means of alchemical concoctions and controlling vital energy. Internal alchemists develop unusual physical abilities from heightened knowledge of how their bodies work.Winged Marauder (Goblin) Goblin alchemists have created a mixture of pheromones that they use to manipulate and entice giant vultures or dire bats to do their bidding. These goblins strap harnesses to the chests of these flying animals and hang beneath them, dropping flaming alchemical solutions on the helpless folks below. Class Skills: A ...youtube download music This is a poison effect. The toxicant can suppress this secretion as a standard action, in which case it remains suppressed for 1 hour or until the toxicant reactivates it as a standard action. At 3rd level and every 3 levels thereafter, the toxicant can choose a condition to have her toxin impose. Once this choice is made, it can’t be changed. A gun chemist is adept at using his know-how to infuse his ammunition with volatile chemicals and his own magical reserves. When loading a firearm, he can infuse the ammunition as a free action. The compounds are unstable, and if not fired within a number of rounds equal to the gun chemist’s Intelligence modifier (though no sooner than the ... Mutagen (Su) Benefit: This discovery gives the alchemist the mutagen class ability. (This discovery exists so alchemist archetypes who have variant mutagens, such as the mindchemist, can learn how to make standard mutagens .) The alchemist items are OK, and the versatility can come in handy, but the incredibly poor alchemist proficiency scaling just makes them have to work really hard for a moderate return at best. System mastery makes them less total garbage, but equivalent system mastery on any spellcaster still leaves the alchemist behind. Mar 21, 2022 · Simulacrum: Can easily be replaced by the Greater Alchemical Simulacrum discovery, which you can take at 14th level. Clone: Considerably cheaper than Rebirth, and you can use it on your allies. Replaced Features: Bomb, Poison Resistance (+6), Poison Immunity. Compatible Archetypes: Inspired Chemist, Internal Alchemist, Mindchemist. Alchemist Whether secreted away in a smoky basement laboratory or gleefully experimenting in a well-respected school of magic, the alchemist is often regarded as being just as unstable, unpredictable, and dangerous as the concoctions he brews. Apr 8, 2022 · The Master Chymist doubles down on the Alchemist’s mutagen, allowing the alchemist to turn into a hulking melee monster. At the expense of some of the Alchemist’s healing and support capabilities, the Master Chymist uses Mutagen to play a Defender and a Striker. Much like a Barbarian, the Master Chymist has issues with AC due to their light ... The alchemist is a powerful damage dealer, crowd controller, and debuffer all in one (and often all at once), a versatile ranged combatant with plenty of trackable resources. Your main gimmick is bombs, thrown explosives which attack touch and harm the enemy's ability to do combat at the same time. However, you've also got a plethora of skills ...what is buche Pros: The job of a generalist Alchemist is to be able to do everything the class has to offer; from laying down covering fire with your Bombs to being able to down a Mutagen and mix things up in melee as well as anyone else. Flexibility is the name of the game for this role, and because of it you should be ready to handle any situation that ...Alchemist: The alchemist is the master of alchemy, using extracts to grant him great power, mutagens to enhance his form, and bombs to destroy his enemies. Cavalier : Mounted upon his mighty steed, the cavalier is a brave warrior, using his wit, charm, and strength at arms to rally his companions and achieve his goals.Chemist. A chemist is a practical alchemist, one who cares more about getting the job done than studying strange theory or ancient magic. A chemist is an expert of the firebomb, tanglefoot bag, and itching powder, inhibiting his foes and controlling the battlefield with equal ability. A chemist knows how to turn any challenge to his advantage ...Prerequisite: Alchemist 16, extend potion discovery. Benefit: If an alchemist drinks a potion that he extends, the effects of that potion become permanent until he chooses to make another potion effect permanent. Advanced Player’s Guide.Ps: I might change a few things after having access to the new Ancestry Guide. Class Feats. Level 1: Alchemical Familiar (Extra Reagents, Valet) Level 2: Revivifying Mutagen. Level 3: Armor Proficiency (General Feat) Level 4: Calculated Splash. Level 6: Combine Elixirs.Saboteur (Alchemist; Gnome) The saboteur is an archetype of the alchemist class, available to gnome alchemists. The saboteur is an alchemist who specializes in destroying the plans, materials, and allies of his enemies. A saboteur has focused his alchemical research toward new ways to conceal his presence, sow confusion, and blow up large ...A ghost who can grant a favored PC the power to see through her evil illusionist husband’s illusions; a cleric of the god of light who can grant a blessing that causes an ally’s weapons to deal an additional +1 point of damage on all attacks made against the shadowy creatures haunting the nearby catacombs; or an alchemist who can concoct a ... Alchemist’s Fire. Price 20 gp; Weight 1 lb. DESCRIPTION. Alchemist’s fire is a mix of several volatile liquids that ignite when exposed to air. You can throw a flask of alchemist’s fire as a splash weapon. Treat this attack as a ranged touch attack with a range increment of 10 feet. A direct hit deals 1d6 points of fire damage.A mnemostiller learns to brew a unique type of mutagen, called a rasugen, that suppresses his mind to enter a state of sublime purity. In this state, a mnemostiller becomes incredibly resilient, but cannot perform complex skills. Once imbibed, a rasugen grants a +2 alchemical bonus on all saving throws and 2 temporary hit points per alchemist ... maine pyar kiya The alchemist takes a –2 penalty to his Strength, Dexterity, and Constitution as long as the cognatogen persists, and takes 2 points of ability damage to each physical ability score when the cognatogen ends. An alchemist must be at least 16th level and must have the greater cognatogen discovery or class ability before selecting this discovery. Rebirth. At 8th level, a clone master can prepare a clone of himself that awakens if he is slain. Creating the clone costs 5,000 gp, takes 1 week of work, and requires 3 additional weeks for the clone to grow to maturity. If he dies, the clone awakens as if the alchemist had used the clone spell on himself. He can have one inert of himself at a ...The main issue is a conflict between. and the communal spells/extracts such as darkvision and delay poison. In effect, an alchemist prepares his spells by mixing ingredients into a number of extracts, and then “casts” his spells by drinking the extract. When an alchemist creates an extract or bomb, he infuses the concoction with a tiny ...Blood Alchemist. Most alchemists can transform matter and energy into other forms, but some wicked specialists realize that life itself is an energy that can greatly fuel their alchemy. Alignment: A blood alchemist trades the lives of others for more power when using his lifeblood ability. A nonevil blood alchemist can’t use the lifeblood ...Saboteur (Alchemist; Gnome) The saboteur is an archetype of the alchemist class, available to gnome alchemists. The saboteur is an alchemist who specializes in destroying the plans, materials, and allies of his enemies. A saboteur has focused his alchemical research toward new ways to conceal his presence, sow confusion, and blow up large ...11. It's important to note that (with Fast Bombs) you can throw bombs with both hands if you get the Two Weapon Fighting feats, and this stacks with Rapid Shot. This lets a 10th level alchemist throw five bombs a round at +3/+3/+3/-2/-2 (before adding Dex or point-blank). Not very high, but you don't need that high a bonus. Chemist. A chemist is a practical alchemist, one who cares more about getting the job done than studying strange theory or ancient magic. A chemist is an expert of the firebomb, tanglefoot bag, and itching powder, inhibiting his foes and controlling the battlefield with equal ability. A chemist knows how to turn any challenge to his advantage ...Brew Potion (Item Creation) You can create magic potions. Prerequisite: Caster level 3rd. Benefit: You can create a potion of any 3rd-level or lower spell that you know and that targets one or more creatures or objects. Brewing a potion takes 2 hours if its base price is 250 gp or less, otherwise brewing a potion takes 1 day for each 1,000 gp ... The alchemist is a powerful damage dealer, crowd controller, and debuffer all in one (and often all at once), a versatile ranged combatant with plenty of trackable resources. Your main gimmick is bombs, thrown explosives which attack touch and harm the enemy's ability to do combat at the same time. However, you've also got a plethora of skills ...An alchemical golem’s body is made of alchemical gear weighing 1,000 pounds and worth a total of 3,000 gp. Feats Craft Construct, geas/quest, gentle repose, major creation, resist energy, telekinesis; Special creator must be caster level 10th; Skill Craft (alchemy) DC 20; Cost 18,000 gp. The alchemist takes a –2 penalty to his Strength, Dexterity, and Constitution as long as the cognatogen persists, and takes 2 points of ability damage to each physical ability score when the cognatogen ends. An alchemist must be at least 16th level and must have the greater cognatogen discovery or class ability before selecting this discovery. A gun chemist is adept at using his know-how to infuse his ammunition with volatile chemicals and his own magical reserves. When loading a firearm, he can infuse the ammunition as a free action. The compounds are unstable, and if not fired within a number of rounds equal to the gun chemist’s Intelligence modifier (though no sooner than the ... Alcoholic Alchemy (Su) A mixologist can infuse potions and extracts he creates with alcohol, increasing their potency. When a mixologist brews a potion, he can spend an additional 10 gp in raw materials to increase his caster level by 1 for the purpose of the potion’s effects, but the potion counts as a strong alcoholic drink. When a ...Vestigial Arm (Ex) – d20PFSRD. d20pfsrd.com Publishing in systems including Pathfinder 1e, Pathfinder 2e, Starfinder 1e, Dungeons & Dragons 5e, White Star, Swords & Wizardry (and more), as well as both player option books and adventures or just tips on running certain kinds of campaigns (such as Ultimate Evil guidelines on evil campaigns). laverdad Rebirth. At 8th level, a clone master can prepare a clone of himself that awakens if he is slain. Creating the clone costs 5,000 gp, takes 1 week of work, and requires 3 additional weeks for the clone to grow to maturity. If he dies, the clone awakens as if the alchemist had used the clone spell on himself. He can have one inert of himself at a ...Re: Good feats for alchemist. Vital strike is a trap, doubly so on Alchemist, since their damage dice is considered 1d6, and every subsequent d6 is considered bonus damage and is not multipliedby vital strike. Point blank shot does not have a restriction against touch attacks. Deadly aim is irrelevant to point blank shot, which you can tell ...The vanilla Alchemist is a weird class. The Alchemist has the ability to fill a variety of roles: blaster, healer, striker, and support. The Alchemist’s most iconic abilities are Bombs and Mutagen, but without some serious work neither of these abilities are particularly useful to the Alchemist.Cure Light Wounds, Mass. School conjuration (healing); Level bard 5, cleric/oracle 5, druid 6, inquisitor 5, shaman 5, witch 6. You channel positive energy to cure 1d8 points of damage + 1 point per caster level (maximum +25) on each selected creature. Like other cure spells, mass cure light wounds deals damage to undead in its area rather than ...An internal alchemist studies medicine, diet, and the living body to purify the self in the hope of gaining immortality by means of alchemical concoctions and controlling vital energy. Internal alchemists develop unusual physical abilities from heightened knowledge of how their bodies work. An internal alchemist has the following class features. May 29, 2014 · Alchemist * Zenith's Guide to the Alchemist, Part I, II, III, IV, V * (2015) Chasing the Philosopher's Stone: N. Jolly's Guide to the Pathfinder Alchemist (2015) Becoming Oozymandias - A Guide to the Bottle Ooze Discovery (2017) Ogre's RPG Stuff - Alchemist’s Guide (Core, APG, UM) (2013) Rather than cast magic like a spellcaster, the alchemist captures his own magic potential within liquids and extracts he creates, infusing his chemicals with virulent power to grant him impressive skill with poisons, explosives, and all manner of self-transformative magic.1st-Level. Abjuring Step: You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. Adhesive Spittle: Spit a tanglefoot bag at a creature. Alleviate Addiction: Ignore the effects of addictions. Ant Haul: Triples carrying capacity of a creature. Gills (Pathfinder #123: The Flooded Cathedral pg. 42): An alchemist with this discovery grows a set of gills that allow him to breathe water in addition to breathing air. When on land, the alchemist risks his gills drying out and must bathe his gills with 1/2 gallon of water every 24 hours he is out of the water or take 1 point of Constitution ...The Alchemist is an interesting class, serving their party as some combination of Defender, Healer, Scout, Support, and Striker depending on their Field of Research and their preferred alchemical items. The Alchemist’s role in the party most closely resembles a Rogue, providing high damage output and frequently some skill and utility, but the ...1st-Level. Abjuring Step: You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell. Adhesive Spittle: Spit a tanglefoot bag at a creature. Alleviate Addiction: Ignore the effects of addictions. Ant Haul: Triples carrying capacity of a creature.One of the unique ones is the Alchemist. As the name suggests, this is a class that discovers, mixes, and uses an array of concoctions, tinctures, and potions. Depending on the type of build your Alchemist has, their collection of vials and bottles can be used to harm, heal, protect, and enhance. Even though the class seems exotic and even ...The fire bomber is an archetype of the alchemist class, available to goblin alchemists. Fire bombers are exceptionally good at using bombs to burn creatures and blow things up, but are not quite as good at creating other types of bombs or extracts. Class Features. A fire bomber has the following class features: Weapon and Armor Proficiency Alcoholic Alchemy (Su) A mixologist can infuse potions and extracts he creates with alcohol, increasing their potency. When a mixologist brews a potion, he can spend an additional 10 gp in raw materials to increase his caster level by 1 for the purpose of the potion’s effects, but the potion counts as a strong alcoholic drink. When a ...anheuser busch stock priceIn this video I cover EVERY aspect of the Alchemist! Everything from Starting proficiencies, to class features, to class feats! If you've ever had a questio...The new classes presented here are all hybrids of two existing core or base classes. Arcanist: A melding of sorcerer and wizard, the arcanist is an arcane tinkerer and spell-twister, reshaping magic to her whims. Players who like options and variety in their spellcasting should consider this class. Bloodrager: Blending the wrath of the ... Prerequisite: Alchemist 16, extend potion discovery. Benefit: If an alchemist drinks a potion that he extends, the effects of that potion become permanent until he chooses to make another potion effect permanent. Advanced Player’s Guide.Jul 31, 2023 · Level: One What would an Alchemist be without their alchemy? This feature gives you the Alchemical Crafting feat, regardless of whether you meet its prerequisites. With this feat, you can use the Craft activity to create alchemical items. You also add the formulas for four common, first-level alchemical items to your formula book. For these situations, this game has created archetypes—prepackaged modifications to abilities that can be easily swapped out of a given class to help customize its focus. To help players interested in creating iconic fantasy characters, the following pages explore new rules, options, and alternate class features for many different classes.The fire bomber is an archetype of the alchemist class, available to goblin alchemists. Fire bombers are exceptionally good at using bombs to burn creatures and blow things up, but are not quite as good at creating other types of bombs or extracts. Class Features. A fire bomber has the following class features: Weapon and Armor Proficiency An internal alchemist studies medicine, diet, and the living body to purify the self in the hope of gaining immortality by means of alchemical concoctions and controlling vital energy. Internal alchemists develop unusual physical abilities from heightened knowledge of how their bodies work. An internal alchemist has the following class features. Insanely high bomb ability DC's via Contanogen, which increases your mental stats. Alchemists get access to single-target Cure spells, Heal, and restorative spells like Lesser Restoration, Restoration, and Remove Blindness. A high amount of skill points as an INT-based character.Wings (Ex) Benefit: The alchemist gains bat-like, bird-like, or insect-like functional wings, allowing him to fly as the fly spell for a number of minutes per day equal to his caster level. These minutes do not need to be consecutive, but they must be spent in 1-minute increments. Special: An alchemist can select this discovery multiple times ...The plague bringer is an archetype of the alchemist class, available to ratfolk alchemists. The plague bringer sees disease as the ultimate weapon, and has worked tirelessly to master new diseases and disease-delivery systems. A plague bringer feels no more remorse at unleashing his armaments on his enemies than an archer does when firing an ...Exist comfortably in hot or cold regions. Humanoid creature doubles in size. Create a disguise in an instant. A magical fire warms your belly, granting you fire resistance 5 and as a standard action, you can breathe a 15-foot cone of flame that deals 1d4 fire damage ( Ref half, SR applies).An alchemical golem’s body is made of alchemical gear weighing 1,000 pounds and worth a total of 3,000 gp. Feats Craft Construct, geas/quest, gentle repose, major creation, resist energy, telekinesis; Special creator must be caster level 10th; Skill Craft (alchemy) DC 20; Cost 18,000 gp.truists An alchemist keeps meticulous records of the formulas for every item they can create. You start with a standard formula book worth 10 sp or less for free. The formula book contains the formulas for two common 1st-level alchemical items of your choice, in addition to those you gained from Alchemical Crafting and your research field.A master chymist’s resilience and ability to combine bomb-throwing mayhem with up-close melee carnage is a great benefit to many adventuring parties, buying the master chymist allies who are at least willing to overlook her more distasteful features. Alignment: A master chymist actually has two alignments (see the mutagenic form ability).Apr 6, 2017 · Re: Good feats for alchemist. Vital strike is a trap, doubly so on Alchemist, since their damage dice is considered 1d6, and every subsequent d6 is considered bonus damage and is not multipliedby vital strike. Point blank shot does not have a restriction against touch attacks. Deadly aim is irrelevant to point blank shot, which you can tell ... At 1st level, an alchemical sapper can create a demolition bomb. This bomb deals double his normal bomb damage, half of which is bludgeoning and piercing damage, the other half of which is fire damage. This bomb ignores a number of points of hardness up to 1/2 the alchemical sapper’s level (minimum 1). This counts as an ability that modifies ... A master chymist’s resilience and ability to combine bomb-throwing mayhem with up-close melee carnage is a great benefit to many adventuring parties, buying the master chymist allies who are at least willing to overlook her more distasteful features. Alignment: A master chymist actually has two alignments (see the mutagenic form ability). An alchemical golem’s body is made of alchemical gear weighing 1,000 pounds and worth a total of 3,000 gp. Feats Craft Construct, geas/quest, gentle repose, major creation, resist energy, telekinesis; Special creator must be caster level 10th; Skill Craft (alchemy) DC 20; Cost 18,000 gp.A gun chemist is adept at using his know-how to infuse his ammunition with volatile chemicals and his own magical reserves. When loading a firearm, he can infuse the ammunition as a free action. The compounds are unstable, and if not fired within a number of rounds equal to the gun chemist’s Intelligence modifier (though no sooner than the ...Vestigial Arm (Ex) – d20PFSRD. d20pfsrd.com Publishing in systems including Pathfinder 1e, Pathfinder 2e, Starfinder 1e, Dungeons & Dragons 5e, White Star, Swords & Wizardry (and more), as well as both player option books and adventures or just tips on running certain kinds of campaigns (such as Ultimate Evil guidelines on evil campaigns).A master chymist’s resilience and ability to combine bomb-throwing mayhem with up-close melee carnage is a great benefit to many adventuring parties, buying the master chymist allies who are at least willing to overlook her more distasteful features. Alignment: A master chymist actually has two alignments (see the mutagenic form ability).whnt 19 The Alchemist Class Deck accessory for the Pathfinder Adventure Card Game allows players to bring these clever tinkerers to any Pathfinder Adventure Card Game Base Set! The 109-card Alchemist Class Deck contains three new characters―including a new version of the iconic alchemist Damiel―and both new and familiar allies, items, weaponry, and ...Throw Anything (Combat) – d20PFSRD. This bundle includes every product ever released by d20pfsrd.com Publishing in systems including Pathfinder 1e, Pathfinder 2e, Starfinder 1e, Dungeons & Dragons 5e, White Star, Swords & Wizardry (and more), as well as both player option books and adventures or just tips on running certain kinds of campaigns ...Directed Blast (Su) At 6th level, a grenadier can detonate a bomb so that it splashes in a 20-foot cone rather than affecting a radius. The cone starts at the alchemist and extends away from her in the direction she chooses. The alchemist designates one creature in the squares affected by the cone to be the target of the bomb and makes her ... This is a poison effect. The toxicant can suppress this secretion as a standard action, in which case it remains suppressed for 1 hour or until the toxicant reactivates it as a standard action. At 3rd level and every 3 levels thereafter, the toxicant can choose a condition to have her toxin impose. Once this choice is made, it can’t be changed.Gills (Pathfinder #123: The Flooded Cathedral pg. 42): An alchemist with this discovery grows a set of gills that allow him to breathe water in addition to breathing air. When on land, the alchemist risks his gills drying out and must bathe his gills with 1/2 gallon of water every 24 hours he is out of the water or take 1 point of Constitution ...At 1st level, an alchemical sapper can create a demolition bomb. This bomb deals double his normal bomb damage, half of which is bludgeoning and piercing damage, the other half of which is fire damage. This bomb ignores a number of points of hardness up to 1/2 the alchemical sapper’s level (minimum 1). This counts as an ability that modifies ...